Projects › Texture sets & channels
Texture sets & channels
What is a texture set?
CGpainter creates one texture set per material slot on your mesh. Each set has its own layers, channels, baked maps, and resolution — you switch between them in the Texture Sets panel.
Screenshot: Texture Sets panel
PBR channels
A texture set outputs one image per channel. The common channels:
| Channel | What it controls |
|---|---|
| Base Color | The surface's albedo / diffuse colour, with no lighting or shadow baked in. |
| Roughness | How rough vs. glossy the surface is (0 = mirror, 1 = matte). |
| Metallic | Whether the surface reads as metal (0 = dielectric, 1 = metal). |
| Normal | Tangent-space surface detail (bumps without geometry). |
| Height | Surface elevation — used for displacement / parallax detail. |
| Ambient Occlusion | Baked-in soft contact shadowing. |
| Emissive | Self-illumination colour. |
| Opacity | Transparency / cutout (alpha). |
Which of these a new set starts with is decided by the project template you picked when creating it.
Adding & removing channels
Add, remove, and reorder a set's channels in the Texture Set Settings panel.
Resolution: canvas vs. bake
Two independent resolutions per set:
- Canvas resolution — the resolution you paint at.
- Bake resolution — the resolution baked mesh maps are generated at (set in the Bake dialog; independent of the canvas).