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Texture sets & channels

What is a texture set?

CGpainter creates one texture set per material slot on your mesh. Each set has its own layers, channels, baked maps, and resolution — you switch between them in the Texture Sets panel.

Screenshot: Texture Sets panel

PBR channels

A texture set outputs one image per channel. The common channels:

ChannelWhat it controls
Base ColorThe surface's albedo / diffuse colour, with no lighting or shadow baked in.
RoughnessHow rough vs. glossy the surface is (0 = mirror, 1 = matte).
MetallicWhether the surface reads as metal (0 = dielectric, 1 = metal).
NormalTangent-space surface detail (bumps without geometry).
HeightSurface elevation — used for displacement / parallax detail.
Ambient OcclusionBaked-in soft contact shadowing.
EmissiveSelf-illumination colour.
OpacityTransparency / cutout (alpha).

Which of these a new set starts with is decided by the project template you picked when creating it.

Adding & removing channels

Add, remove, and reorder a set's channels in the Texture Set Settings panel.

Resolution: canvas vs. bake

Two independent resolutions per set: