Getting Started › Quick-start tutorial
Quick-start tutorial
This walks you from an empty app to an exported texture set. It should take about TODO minutes. (Add a screenshot or short GIF to each step.)
1. Create a project & import a mesh
File › New Project…, choose your mesh and a template.
GIF: New Project dialog → mesh loaded
2. Check your texture set & channels
3. Paint your first stroke
Pick the Brush, choose a colour and channels, and paint on the model.
GIF: painting a stroke in the 3D view
4. Add a layer (and maybe a mask)
5. Bake mesh maps
Open Bake, tick Normal / AO / Curvature, press Bake. See Baking for details.
6. Export
File › Export Textures…, pick a preset and resolution, export.
Screenshot: Export dialog
Next: explore the full topic list on the Home page.