Getting Started › Quick-start tutorial

Quick-start tutorial

This walks you from an empty app to an exported texture set. It should take about TODO minutes. (Add a screenshot or short GIF to each step.)

1. Create a project & import a mesh

File › New Project…, choose your mesh and a template.

GIF: New Project dialog → mesh loaded

2. Check your texture set & channels

3. Paint your first stroke

Pick the Brush, choose a colour and channels, and paint on the model.

GIF: painting a stroke in the 3D view

4. Add a layer (and maybe a mask)

5. Bake mesh maps

Open Bake, tick Normal / AO / Curvature, press Bake. See Baking for details.

6. Export

File › Export Textures…, pick a preset and resolution, export.

Screenshot: Export dialog
Next: explore the full topic list on the Home page.