Getting Started › Interface overview

Interface overview

A tour of the main areas of the CGpainter window.

Tip: you can rearrange panels by dragging their tabs to dock them wherever you like (and open or close them from the Window menu). Workspace › Restore Default snaps everything back to the layout shown here.

3D viewport

The central area where you paint directly on the model. Camera controls (orbit / pan / zoom) are on the Navigating page.

The 3D viewport area of CGpainter

2D UV view

The flattened UV canvas. Strokes you make in 3D show up here too, and you can paint directly in UV space — handy for reaching seams and tight spots.

The 2D UV view

Tool rail

The vertical strip of tools down the left: Brush, Eraser, Fill, Smudge, Blend, Gradient, Eyedropper, and Selection. See Tools.

The tool rail

Layers panel

The layer stack for the active texture set: add, reorder, group, and mask layers. See Layers.

The Layers panel

Properties panel

A contextual editor that shows brush settings, the fill-layer editor, or the mask editor depending on what's selected.

The Properties panel

Shelf panel

The asset library: alphas, bakes, images, and smart materials. See The Shelf.

The Shelf panel

Texture Sets & Settings

Switch between texture sets and edit a set's resolution and channels. See Texture sets & channels.

The Texture Sets and Settings panels