Getting Started › Interface overview
Interface overview
A tour of the main areas of the CGpainter window.
3D viewport
The central area where you paint directly on the model. Camera controls (orbit / pan / zoom) are on the Navigating page.
2D UV view
The flattened UV canvas. Strokes you make in 3D show up here too, and you can paint directly in UV space — handy for reaching seams and tight spots.
Tool rail
The vertical strip of tools down the left: Brush, Eraser, Fill, Smudge, Blend, Gradient, Eyedropper, and Selection. See Tools.
Layers panel
The layer stack for the active texture set: add, reorder, group, and mask layers. See Layers.
Properties panel
A contextual editor that shows brush settings, the fill-layer editor, or the mask editor depending on what's selected.
Shelf panel
The asset library: alphas, bakes, images, and smart materials. See The Shelf.
Texture Sets & Settings
Switch between texture sets and edit a set's resolution and channels. See Texture sets & channels.