Masks › Generators

Generators

Generators build a mask procedurally from your mesh and its baked maps — so edge wear, cavity dirt, and dust appear automatically. Most read a baked map, so bake first.

GeneratorWhat it masksReads
Curvature WearExposed edges and peaks — for edge wear, chipping, scratches.Curvature
AO CavityCrevices and recesses — for grime in cavities.AO
ThicknessThin vs. thick areas of the surface.Thickness
SlopeFaces by their angle — e.g. dust on upward-facing surfaces.Mesh normals
PositionWorld-space position — e.g. a height-based gradient.Position
LightA mask from a virtual light direction.Mesh normals
FillA flat constant value (a base, or for blending).
Texture SampleUse a baked map or imported image as the mask.chosen source
Color SelectionSelect areas by colour (e.g. from the ID map).ID / colour
TODO: confirm the exact generator list + each one's key parameters; add a screenshot/GIF of a curvature-wear mask in action.
GIF: adding a Curvature Wear generator to a mask