Shelf › Importing textures
Importing textures
Bring an external image into the project and use it as a source — anywhere a texture source is accepted: a fill layer, a fill effect inside a paint layer, or a mask.
Importing an image
Import an image; it lands in the Shelf's Images tab. TODO: exact import command + supported formats.
Screenshot: Shelf ▸ Images
Using it as a source
- Fill layer — set a channel's source to the image.
- Mask — drive a mask from the image (via a Texture Sample generator).
Adjust tiling, offset, rotation, and projection on the source. TODO: confirm the transform controls.
GIF: dropping an image into a fill layer channel